Mason-Dixon: The Second American Civil War
BGG rank
BGG #18,213
BGG rating
6.6

Mason-Dixon: The Second American Civil War

1995

Rules assistance for Mason-Dixon: The Second American Civil War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.9/5

Rules assistant for Mason-Dixon: The Second American Civil War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mason-Dixon: The Second American Civil War is a board game released in 1995 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Chris Perello and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Mason-Dixon is a game of alternate history. It posits a North America where the CSA defeated the USA in the Civil War and has further conflicts in following years. The game has three scenarios: 1917, 1940, and 1995. The map represents most of the CSA and a large portion of the USA and has 538 counters (some for each of the three scenarios). Hexes are 33 miles across, and counters generally represent 20-30,000 men or up to 400 combat vehicles. Aircraft counters represent varying numbers of planes, and naval counters are individual capital ships. Player turns are 10 days in the two early scenarios, and 2 days in the 1995 one. It was published in Command Magazine Issue #35 (Nov 1995) along with Balkan Hell.

Questions and answers

Mason-Dixon: The Second American Civil War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.