
- BGG rank
- BGG #4,776
- BGG rating
- 6.8
Crusader Kings
- 1–5 players
- 180 min
- Complexity 3.4/5
- 2019

2015
Rules assistance for Medieval Conspiracy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Medieval Conspiracy is a board game released in 2015 for 2–6 players, 240 minutes per game, and ages 14 and up. It was designed by Stephan Rensing and Dietrich Potthoff and its main mechanics are Campaign / Battle Card Driven.
Medieval Conspiracy introduces players to the Holy Roman Empire of Germany. That Empire is divided into numberless small earldoms, principalities, and bishoprics. The Ruler of the Empire is the Holy Roman Emperor who is elected by the 7 electoral princes. In Medieval Conspiracy you take the role of a mighty noble family. Increase your power, gain new countries, get votes of the electoral princes to finally be elected the new Holy Roman Emperor. Game Play Medieval conspiracy is run by Action cards and Event cards. After collecting income players bid for Event cards. 3 Event cards are displayed on their open side. Thereafter players bid for them in turn order. The player who got an Event card can use it later during his turn. During a player turn players roll the dice of destiny and play event and action cards. That card play results in numerous effects giving each game a new special course. Players gain new countries or conquer them by force from others. Are you up to be the new Holy Roman Emperor?
Medieval Conspiracy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Medieval Conspiracy is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Medieval Conspiracy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Medieval Conspiracy has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Medieval Conspiracy belongs to these categories: Fighting, Medieval, and Political. Its main mechanics are Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Medieval Conspiracy are: Stephan Rensing and Dietrich Potthoff. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Medieval Conspiracy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.