
- BGG rank
- BGG #22,775
- BGG rating
- 6.2
Reconquista! The Struggle for Iberia, 850-1250 AD
- 1–3 players
- 240 min
- Complexity 2.8/5
- 2013

2021
Rules assistance for Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD is a board game released in 2021 for 2 players and 120–300 minutes per game. It was designed by Javier Romero and its main mechanics are Area Movement.
Mediterranean Empires is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Western and Central Mediterranean during the turn of the 13th-14th centuries. From the War of the Sicilian Vespers (1282-1302) to the Venetian-Genoese Wars of the 14th Century. Aragonese, Angevins, French, the Papacy, Genoese, Venetians and Sicilians fight each other for the mastery of the Mediterranean. There are 7 game turns. Every game turn represents c. 10 years of conquest, pillage and backstabbing. Published in issue #330 of Strategy & Tactics Magazine -description from publisher
Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD is 120–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD belongs to these categories: Wargame and Medieval. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD are: Javier Romero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.