
- BGG rank
- BGG #23,494
- BGG rating
- 6.1
Iberos: Overlords of the Ancient Peninsula
- 2 players
- 120–600 min
- Complexity 2.9/5
- 2002

2013
Rules assistance for Reconquista! The Struggle for Iberia, 850-1250 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Reconquista! The Struggle for Iberia, 850-1250 AD is a board game released in 2013 for 1–3 players and 240 minutes per game. It was designed by Javier Romero and its main mechanics are Area Movement and Hexagon Grid.
Reconquista! is a two-player simulation of the Christian reconquest of Iberia from the Muslim Moors. One player directs the Islamic Caliphate, the other an assortment of not always cooperative Christian kingdoms. Each turn represents 25 years. Play starts in 850, when the Christian advance began in earnest, through 1250, by which time the outcome was inevitable. The game includes an area movement map and 200+ counters representing Andalusians, North African jihadist forces (Almohades and Almoravides), Frankish, Catalan, Aragonese, Asturias/Leon, Castilians, Portuguese, Military Orders (Templars, Santiago, etc.) and Christian Crusaders. The Christian player controls the Christian kingdoms except when a "War among infidels" event gives the Islamic player control of one Christian kingdom's units for that turn. The Frankish units are generally neutral, but the Islamic player can try to activate them via random events (simulating the assorted wars between the Frankish and Aragonese kingdoms, especially during the XIII century). Special rules cover noted leaders such as Al-Mansur and El Cid, North African invasions, the Taifa Kingdoms, independence of Portugal and Castille, rebellions, viking raids, and the St. James sepulchre.
Reconquista! The Struggle for Iberia, 850-1250 AD supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Reconquista! The Struggle for Iberia, 850-1250 AD is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Reconquista! The Struggle for Iberia, 850-1250 AD has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Reconquista! The Struggle for Iberia, 850-1250 AD belongs to these categories: Wargame and Medieval. Its main mechanics are Area Movement and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reconquista! The Struggle for Iberia, 850-1250 AD are: Javier Romero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reconquista! The Struggle for Iberia, 850-1250 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.