
- BGG rank
- BGG #259
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: Through Jungle and Desert
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Memoir '44: Through Jungle and Desert is an expansion for Memoir '44 released in 2018 for 2–8 players, 30–60 minutes per game, and ages 8 and up. It was designed by Richard Borg and its main mechanics are Scenario / Mission / Campaign Game.
Lead your men through the merciless jungles of Burma, trying to escape the Japanese grasp, or rush to Rangoon before the British forces evacuate the city on the jungle scenario. Then, change the terrain and fight the first tank battle between U.S. and German forces in the sands of North Africa, where Stuart and Panzer clash in the middle of the desert. Through Jungle and Desert, the second installment in Days of Wonders' second series of Memoir '44 Battle Maps, includes six standard pre-printed scenarios with historical background and special rules, one token punchboard, and two new decks of combat cards: a Jungle Combat Cards deck and a Desert Combat Cards deck. The Jungle's scenarios can be played separately or as a campaign, with each scenario outcome impacting the following one. In addition, this expansion features two pre-printed Overlord scenarios that allow you to fight for Henderson Field in Guadalcanal or conduct a a huge desert battle that marks the beginning of the second battle of El Alamein in Operation Lightfoot. To use this expansion, you need at least one copy of Memoir '44 as well as the Pacific Theater and Mediterranean Theater expansions. The publisher also recommends the Terrain Pack and Equipment Pack expansions.
Memoir '44: Through Jungle and Desert supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Memoir '44: Through Jungle and Desert is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memoir '44: Through Jungle and Desert for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: Through Jungle and Desert has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: Through Jungle and Desert belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: Through Jungle and Desert are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: Through Jungle and Desert as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.