
- BGG rank
- BGG #30,942
- BGG rating
- 5.5
Malefiz
- 2–6 players
- 60 min
- Complexity 1.2/5
- 1960

Rules assistance for Mensch ärgere Dich nicht: Kick oder Karte
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mensch ärgere Dich nicht: Kick oder Karte is an expansion for Mensch ärgere Dich nicht released in 2008 for 3–6 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Race, Roll / Spin and Move, and Track Movement.
Mensch ärgere Dich nicht: Kick oder Karte is an expansion for Mensch ärgere Dich nicht that adds a deck of action cards to the traditional gameplay. Whenever a pawn is about to be captured, players have the opportunity to avoid being sent back to the start by resolving one of the cards. These cards introduce a variety of challenges, including spelling words, performing physical tasks, competing in short duels with another player, or answering knowledge-based questions. Other cards change the current game situation, sometimes affecting the attacking player instead, while joker cards provide protection against being captured.
Mensch ärgere Dich nicht: Kick oder Karte supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mensch ärgere Dich nicht: Kick oder Karte is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mensch ärgere Dich nicht: Kick oder Karte for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mensch ärgere Dich nicht: Kick oder Karte belongs to these categories: Expansion for Base-game. Its main mechanics are Race, Roll / Spin and Move, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mensch ärgere Dich nicht: Kick oder Karte as an expansion for Mensch ärgere Dich nicht. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mensch ärgere Dich nicht to use it. Check that your edition of Mensch ärgere Dich nicht is compatible, as some expansions were revised between editions.