Merchants of the Middle Ages
BGG rank
BGG #3,532
BGG rating
6.7

Merchants of the Middle Ages

1999

Rules assistance for Merchants of the Middle Ages

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 10+
  • Complexity 3.0/5

For 2 players

Rules assistant for Merchants of the Middle Ages

What would you like to know?

Answers come from the official rulebook, with the page to check.

Merchants of the Middle Ages is a board game released in 1999 for 2–4 players, 120 minutes per game, and ages 10 and up. It was designed by Wolfgang Kramer and Richard Ulrich and its main mechanics are Variable Player Powers, Track Movement, and Commodity Speculation.

Similar games

About the game

A Medieval game of trade and commerce, Die Händler is set in Europe, where trade wagons carry wares between six cities on the board. Essentially, players buy goods, load them onto wagons and send them for maximum profit in other cities. The whole game looks very inviting. The medieval cities depicted on the board, together with the player crests, cardboard coins, money pouches, sticker decorated wagons and wooden commodity pieces, immediately creates the right atmosphere for the players. There are six cities - Paris, Cologne, Brugge, Gent, Vienna and Genoa - which are interconnected by roads. Three wagons carry goods from one city to another. No-one owns the wagons or controls any of them single-handedly, and in principle a player can put commodities on any transport. There are six different commodities - salt, iron, wine, silk, cloth and food - all of limited supply. The goal of the game is to make money by delivering goods to the towns, and use the money to buy increases in status. The game ends after a certain number of deliveries have been made and the winner is the player with the highest level of status.

Questions and answers

Merchants of the Middle Ages supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.