
- BGG rank
- BGG #1,725
- BGG rating
- 7.4
Aftermath
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2019

Rules assistance for Mice and Mystics: Heart of Glorm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mice and Mystics: Heart of Glorm is an expansion for Mice and Mystics released in 2013 for 1–4 players, 60–90 minutes per game, and ages 7 and up. It was designed by Jerry Hawthorne and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love's arrow along the thum, Ne'er mind life's sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimmer, dimmer. Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg. The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
Mice and Mystics: Heart of Glorm supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mice and Mystics: Heart of Glorm is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mice and Mystics: Heart of Glorm for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mice and Mystics: Heart of Glorm has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mice and Mystics: Heart of Glorm belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mice and Mystics: Heart of Glorm are: Jerry Hawthorne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mice and Mystics: Heart of Glorm as an expansion for Mice and Mystics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mice and Mystics to use it. Check that your edition of Mice and Mystics is compatible, as some expansions were revised between editions.