
- BGG rank
- BGG #10,977
- BGG rating
- 7.1
Gnostica
- 2–6 players
- 60 min
- Complexity 3.3/5
- 2001

2011
Rules assistance for Mirror, Mirror
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Mirror, Mirror is a board game released in 2011 for 2 players, 20–30 minutes per game, and ages 8 and up. It was designed by Jacob Davenport and its main mechanics are Grid Movement and Secret Unit Deployment.
Game description from the publisher: You've entrusted your nine courtiers to deliver a beautiful love letter to Princess Persephone, but your opponent also has nine courtiers delivering an equally moving love letter to the same princess! In each case, eight letters are decoys and only the letter with the red seal is the "true" love letter. Intercept your rival's true love letter to make sure that only your letter sways her affections. In Mirror, Mirror each of the three types of Character pieces carries a letter, has a mirror on the back of the piece, and has a special way of moving on the board similar to chess. When your piece lands on an opponent's piece, you must say what color seal is on its letter. If correct, that piece is removed from play; otherwise your piece is removed from play. Choose carefully and make liberal use of your mirrors to discover the color of the seals on your opponent's pieces before venturing to intercept their letters.
Mirror, Mirror supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mirror, Mirror is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mirror, Mirror for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mirror, Mirror has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mirror, Mirror belongs to these categories: Deduction and Abstract Strategy. Its main mechanics are Grid Movement and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mirror, Mirror are: Jacob Davenport. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mirror, Mirror as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.