
- BGG rank
- BGG #7,570
- BGG rating
- 6.5
Modern Naval Battles
- 2–6 players
- 90 min
- Complexity 2.2/5
- 1989

Expansion for Modern Naval Battles: Global Warfare
2011
Rules assistance for Modern Naval Battles: Global Warfare Ship Expansion #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Modern Naval Battles: Global Warfare Ship Expansion #1 is an expansion for Modern Naval Battles: Global Warfare released in 2011 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Dan Verssen and its main mechanics are Dice Rolling and Open Drafting.
This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game! These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles. Included are more ships for the nine navies featured in the original game (USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan) plus 3 NEW navies! (Germany, Italy, and Canada) We’ve also included several more civilian ships for escort scenarios.
Modern Naval Battles: Global Warfare Ship Expansion #1 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Modern Naval Battles: Global Warfare Ship Expansion #1 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Modern Naval Battles: Global Warfare Ship Expansion #1 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Modern Naval Battles: Global Warfare Ship Expansion #1 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Modern Naval Battles: Global Warfare Ship Expansion #1 belongs to these categories: Card Game, Wargame, and Dice. Its main mechanics are Dice Rolling and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Modern Naval Battles: Global Warfare Ship Expansion #1 are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Modern Naval Battles: Global Warfare Ship Expansion #1 as an expansion for Modern Naval Battles: Global Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Modern Naval Battles: Global Warfare to use it. Check that your edition of Modern Naval Battles: Global Warfare is compatible, as some expansions were revised between editions.