
- BGG rating
- 6.9
Modern Naval Battles: Global Warfare Ship Expansion #1
- 2–6 players
- 90 min
- Complexity 2.3/5
- 2011

2008
Rules assistance for Modern Naval Battles: Global Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Modern Naval Battles: Global Warfare is a board game released in 2008 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Dan Verssen and its main mechanics are Hand Management, Dice Rolling, and Open Drafting.
Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions. MNB - Global Warfare is a redesigned improvement of the original game. The cards are beautifully printed with full color on both sides with rounded corners. Box size is 9" x 12" x 1.5". Cartamundi did all the printing and production work. They are a great company to work with and have a lot of experience printing games. This new game features ships from 9 different nations: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan. This gives you the ships you need to play out battles during the Cold War, Falkland Islands War, and Post-2000 naval warfare on the high seas. The MNB - Global Warfare system maximizes player decision making to make every turn exciting. First, you get to select a nation's fleet to command. Then, you get to select your specific ships to build what you think is the best battle group. Once selected, you'll get to battle the fleets selected by the other players for ultimate supremacy of the seas! Game Information: Game Time: Each game can be played in 1 to 2 hours. Complexity: Low Players: 2 to 6 Ages 10 and up Components: 110 Full Color Action Cards 110 Full Color Ship Cards 1 6-sided die Rulebook
Modern Naval Battles: Global Warfare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Modern Naval Battles: Global Warfare is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Modern Naval Battles: Global Warfare for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Modern Naval Battles: Global Warfare has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Modern Naval Battles: Global Warfare belongs to these categories: Card Game, Wargame, and Nautical. Its main mechanics are Hand Management, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Modern Naval Battles: Global Warfare are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Modern Naval Battles: Global Warfare as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.