
- BGG rank
- BGG #710
- BGG rating
- 7.2
HeroQuest
- 2–5 players
- 90 min
- Complexity 2.1/5
- 1989

Rules assistance for Monster Derby Expansion I
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Monster Derby Expansion I is an expansion for Monster Derby released in 2014 for 2–8 players, 30 minutes per game, and ages 8 and up. It was designed by Jeff Siadek and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
This Expansion pack doubles the fun by adding 25 more monsters. basilisk, boogeyman, chimera, ettin, ghost, snake, hell hound, hydra, leprechaun, mammoth, manticore, minotaur, pixie, roc, sea serpent, skeleton, sphinx, spider, stegosaurus, troll, werewolf, wraith, wyvern, yeti, make-your-own, and, of course, the gorilla. You must have Monster Derby to play. Players move monsters to try to engineer a finish by the monsters picked most highly on their secret agenda cards.
Monster Derby Expansion I supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monster Derby Expansion I is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monster Derby Expansion I for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monster Derby Expansion I belongs to these categories: Fantasy, Fighting, and Racing. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monster Derby Expansion I are: Jeff Siadek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monster Derby Expansion I as an expansion for Monster Derby. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Monster Derby to use it. Check that your edition of Monster Derby is compatible, as some expansions were revised between editions.