
- BGG rank
- BGG #5,648
- BGG rating
- 6.5
B-Sieged: Sons of the Abyss
- 1–6 players
- 60–90 min
- Complexity 2.8/5
- 2016

Rules assistance for Monster Lands: Heavy Weapons & 5th Player
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Monster Lands: Heavy Weapons & 5th Player is an expansion for Monster Lands released in 2018 for 1–5 players, 60–120 minutes per game, and ages 12 and up. It was designed by Gorka Mata, Víctor Fernández, Sergi Solé Pascual, and Daniel Schloesser and its main mechanics are Dice Rolling and Worker Placement.
This expansion introduces new versatile and powerful components into the game, the Heavy Weapons. They have multiple activations and, unlike Traps and Defense tokens, can be brought home from battle if not used. They may allow your Mercenary to hide behind them, if activating their Defense value, or to use their immense fire power to blast Monsters out of the way or to destroy that roadblock that lets you conquer a Land. Coupled with the Heavy Weapons come the Mercenaries of the Forge Affinity. Use them by replacing those of another Affinity of choice or by adding them if you play a 5-player game. These Mercenaries have long been fiddling with the weapons as if they were pets, lets not part them from their treasures.
Monster Lands: Heavy Weapons & 5th Player supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monster Lands: Heavy Weapons & 5th Player is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monster Lands: Heavy Weapons & 5th Player for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monster Lands: Heavy Weapons & 5th Player has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Monster Lands: Heavy Weapons & 5th Player belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Dice Rolling and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monster Lands: Heavy Weapons & 5th Player are: Gorka Mata, Víctor Fernández, Sergi Solé Pascual, and Daniel Schloesser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monster Lands: Heavy Weapons & 5th Player as an expansion for Monster Lands. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Monster Lands to use it. Check that your edition of Monster Lands is compatible, as some expansions were revised between editions.