Mustangs: Expansion Module
BGG rating
6.9

Expansion for Mustangs

Mustangs: Expansion Module

1994

Rules assistance for Mustangs: Expansion Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • Complexity 2.4/5

Rules assistant for Mustangs: Expansion Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mustangs: Expansion Module is an expansion for Mustangs released in 1994 for 2–6 players and 60 minutes per game. Its main mechanics are Variable Set-up, Simultaneous Action Selection, and Simulation.

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About the game

This expansion includes air unit counters for 62 additional aircraft types, giving the original game of Mustangs greater flexibility and play value. Extends Mustangs to the early days of World War II and contains fighter types not only from the U.S., Germany, and Japan, but also from other aircraft producers such as Great Britain, Italy, and the Soviet Union. A set of 15 additional counters covering aircraft such as the British Defiant, the French Potez 631, German He-162 and Me-163 were issued to subscribers of the General in Vol. 30, No. 6 issue. Expands: Mustangs

Questions and answers

Mustangs: Expansion Module supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.