
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

1980
Rules assistance for Mythology: A Game of Adventure in the Age of Heros
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mythology: A Game of Adventure in the Age of Heros is a board game released in 1980 for 2–10 players, 120–240 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Take That, Dice Rolling, and Grid Movement.
In this game for 2 to 8 players, each player takes on the persona and idiosyncrasies of one of the major Greek gods, and attempts to control the actions of the many and varied Greek heroes and monsters of the then-known world. The random events and Fates have the same sort of impact on play as they do in Kingmaker (some might say in Real Life), but some pre-planning is possible, and bad luck with one hero shouldn't ruin your entire day ... they - can - come back from the dead too.
Mythology: A Game of Adventure in the Age of Heros supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mythology: A Game of Adventure in the Age of Heros is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mythology: A Game of Adventure in the Age of Heros for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mythology: A Game of Adventure in the Age of Heros has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mythology: A Game of Adventure in the Age of Heros belongs to these categories: Fighting, Deduction, and Bluffing. Its main mechanics are Take That, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mythology: A Game of Adventure in the Age of Heros are: J. Stephen Peek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mythology: A Game of Adventure in the Age of Heros as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.