Napoleon's Last Gamble: Battles of the Hundred Days
BGG rank
BGG #7,051
BGG rating
8.3

Napoleon's Last Gamble: Battles of the Hundred Days

2016

Rules assistance for Napoleon's Last Gamble: Battles of the Hundred Days

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180–1200 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for Napoleon's Last Gamble: Battles of the Hundred Days

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Answers come from the official rulebook, with the page to check.

Napoleon's Last Gamble: Battles of the Hundred Days is a board game released in 2016 for 2–6 players, 180–1200 minutes per game, and ages 12 and up. It was designed by Kevin Zucker and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

Napoleon’s Last Gamble contains five battles from the Waterloo Campaign, which Napoleon began by seizing the central position between the Prussian and British Armies. On June 15th the Grande Armée was unleashed across the Sambre River. Allied screening forces sent out the warning to headquarters. The Allies executed a forward concentration behind the cover of their screens. As the 16th dawned, troops of both sides still converged on the battlefields. Napoleon's Last Gamble is one of the games from OSG's Series: The Library of Napoleonic Battles (OSG) series. Details on the series are below, as all the games share a common rules set and game system. COMPONENTS Two 22x34" maps One 17x22" map 560 die-cut counter units 100 playing cards two rulebooks 15 Player aid cards covered in a box BATTLES SIMULATED Quatre-Bras, Ney at the Crossroads, 16 June The French attacked on two fronts simultaneously. The tenacious defense of Quatre Bras by the Anglo-Allied troops saved the Prussians from receiving the full weight of the Armée du Nord. Ligny, The Last Victory, 16 June Finally unleashed, the Guard pushed the Prussians back from the Ligny brook. Blücher himself was wounded and separated from headquarters. But Napoleon’s hoped-for knock-out blow remained undelivered. Wavre, Grouchy’s Blunder, 18 June Napoleon separated the two wings of his army, ordering Marshal Grouchy on the track of the Prussians while he pursued Wellington. Grouchy’s prescribed route was wide of the mark, and took him to the outer flank, allowing the Prussians to interpose themselves between the two French wings—Blücher achieved a strategic reversal of the opening. Waterloo, A Near Run Thing, 18 June While Grouchy frittered away time engaging the Prussian rear-guard at Wavre, Ney conducted the mid-phase of the battle like a rear-guard action in the Peninsular Campaign, failing to provide infantry support for his spectacular cavalry charges. Wellington fought a successful defensive battle, managing to cling to his ridge until the arrival of three Prussian corps. The broken French army retreated toward Charleroi; Grouchy’s intact wing moved south-east toward Namur. La Souffel, Rapp’s Last Stand, 28 June Three days after Waterloo, Rapp woke up and began a slow withdrawal from the Rhine, pursued by the vanguard of Schwarzenberg's Army. On June 26 the heavily-outnumbered Rapp skirmished with the Austrian III Corps. Two days later he made a stand along the Souffel River, and the Austrians attacked. DESCRIPTION Series: The Library of Napoleonic Battles (OSG) - formerly known as the Napoleon's Last Battles (NLB) Series: 480 meters per hex, 1 hour per turn, 400-800 men per strength point. Each Approach to Battle game lasts about 22 turns. The Full campaign links the individual battles. (Text mostly from the OSG pages)

Questions and answers

Napoleon's Last Gamble: Battles of the Hundred Days supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.