
- BGG rank
- BGG #6,583
- BGG rating
- 7.4
Napoleon at Leipzig
- 2–3 players
- 60–300 min
- Complexity 2.9/5
- 1979

Expansion for Napoleon's Last Gamble: Battles of the Hundred Days
2019
Rules assistance for Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal is an expansion for Napoleon's Last Gamble: Battles of the Hundred Days released in 2019 for 2–3 players, 30 minutes per game, and ages 10 and up. It was designed by John Devereaux and its main mechanics are Hexagon Grid and Simulation.
Napoleon's Last Gamble: Expasion Kit II – The Roads to Hal This Expansion Kit requires the use of the game equipment from OSG’s Napoleon’s Last Gamble and previous Expansion Kit I. It provides a map extending from West of Bruxelles to beyond of Hal to give players more room to manouvre and to check Wellington's reserve units (which had been provided in NLG as Alternate reinforcements) in action. This Kit includes new Anglo-Allied setup and arrival information for the WX map. The French and Prussian scenario set up and arrival information is unchanged (except as noted). No new Counters are required. New Scenarios added: • # 38.0 THE WATERLOO CAMPAIGN - Three Approaches to Brussels, 15-19 June 1815 On June 14th, Napoleon has concentrated his forces between Maubeuge and Beaumont and must decide whether to move directly on Brussels or shift westward through Nivelles to Hal and confront the Anglo-Allied Army at a distance from the Prussian Army. • # 39.0 THE HAL BATTLE - No Relief in Sight, 18 June 1815 Off the map, Grouchy is successfully blocking the Prussian Army from joining forces with Wellington’s Army at Hal. Napoleon and Wellington’s Armies are roughly equal. Who is the better commander? • # 40.0 THE FIELDS OF HAL - Wellington’s Predicament, 17-18 June 1815 Wellington had prepared for battle at Hal and would have quickly assembled his forces in pre-planned positions. The Prussian Army would have strained every nerve to join forces with the Anglo-Allies, facing a longer march. Can Napoleon defeat Wellington before Blücher’s arrival? • # 41.0 THE TURNED FLANK - Napoleon’s Phantom Left-Hook, 18-19 June 1815 “I think I should have respected the English infantry more…and that I should not have taken the bull by the horns; I should have turned a flank. I should have kept the English army occupied [at Mont St. Jean] by a demonstration to attack…whilst I was in fact moving the main body by Hal on Brussels.” —Wellington. Wellington politely failed to mention that French command issues could be fatal to any strategy. This scenario allows the players to explore Wellington’s Turned Flank strategy while minimizing French command errors. Can Napoleon prevail? • # 42.0 WELLINGTON REINFORCED - The Corps from Hal—Two Variants, 18 June 1815 Historians are often dismissive of Wellington’s leaving 17,000 men at Hal. These are two variants for the NLG “Battle of Waterloo” (30.0) which explore the What If possibilities if these units were better utilized. All other 30.0 rules are in effect. COMPONENTS: • 1 Map sheet, Hal (WX) – 22” x 34” • 1 Study Folder (4 pages) • 2 Initial Anglo-Allied Setup Cards • 6 Turn Record Cards • 1 Casualty Record Card
Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal are: John Devereaux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Napoleon's Last Gamble: Expansion Kit II – The Roads to Hal as an expansion for Napoleon's Last Gamble: Battles of the Hundred Days. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Napoleon's Last Gamble: Battles of the Hundred Days to use it. Check that your edition of Napoleon's Last Gamble: Battles of the Hundred Days is compatible, as some expansions were revised between editions.