
- BGG rank
- BGG #4,790
- BGG rating
- 8.6
World At War 85: Storming the Gap
- 1–2 players
- 60–120 min
- Complexity 3.2/5
- 2019

Rules assistance for Nations at War: White Star Rising – Airborne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nations at War: White Star Rising – Airborne is an expansion for Nations at War: White Star Rising released in 2012 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Matt Lohse and its main mechanics are Hexagon Grid and Chit-Pull System.
White Star Rising: Airborne 2nd Edition White Star Rising: Airborne is an expansion to the popular Nations At War White Star Rising series. Featuring fourteen scenarios and a set of new map overlays, the expansion details British and American paratroopers fighting in Europe during 1944-45. Included are two persistent campaigns: The first is a five scenario campaign featuring British Paratroopers at Arnhem. The second is a three scenario campaign detailing the battles fought by the Screaming Eagles 101st Airborne troopers on June 6th, 1944 at Normandy. Also included are six stand alone scenarios detailing paratrooper actions of the Americans, British and Germans. It's a game of risk and reward as players must learn to conserve their forces. The more lives you spend during one scenario, the fewer theyíll have to start the next. However, the more objectives players complete earn them more points which they can use to outfit and re-fit their squads. Choose wisely commander. Requires Nations At War: White Star Rising first or second edition to play. Other Games in Series: Nations at War: Desert Heat Nations at War: Stalin's Triumph Nations at War: White Star Rising – Operation Cobra
Nations at War: White Star Rising – Airborne supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Nations at War: White Star Rising – Airborne is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nations at War: White Star Rising – Airborne for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nations at War: White Star Rising – Airborne has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nations at War: White Star Rising – Airborne belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nations at War: White Star Rising – Airborne are: Matt Lohse. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nations at War: White Star Rising – Airborne as an expansion for Nations at War: White Star Rising. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nations at War: White Star Rising to use it. Check that your edition of Nations at War: White Star Rising is compatible, as some expansions were revised between editions.