The Greatest Day: Sword, Juno, and Gold Beaches
BGG rank
BGG #5,384
BGG rating
8.6

The Greatest Day: Sword, Juno, and Gold Beaches

2015

Rules assistance for The Greatest Day: Sword, Juno, and Gold Beaches

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–6000 min
  • 12+
  • Complexity 4.0/5

For 2 players

Rules assistant for The Greatest Day: Sword, Juno, and Gold Beaches

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Greatest Day: Sword, Juno, and Gold Beaches is a board game released in 2015 for 2–8 players, 60–6000 minutes per game, and ages 12 and up. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.

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About the game

The Greatest Day: Sword, Juno, and Gold Beaches, Battle for Normandy: Volume One is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience. It covers the operations in the British/Canadian sector from June 5th Night to June 13th 23.00. Game Scale: Game Turn: 2 hours in daytime / 8 hours nighttime Hex: 546 yards / 500 meters Units: Platoon to Company (most units are company) Game Inventory & Scenarios: see wiki below

Publishers

  • Multi-Man Publishing

Questions and answers

The Greatest Day: Sword, Juno, and Gold Beaches supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.