Naval Airships: All The Zeppelins

Expansion for Great War at Sea: Jutland

Naval Airships: All The Zeppelins

2026

Rules assistance for Naval Airships: All The Zeppelins

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Naval Airships: All The Zeppelins

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    Answers come from the official rulebook, with the page to check.

    Naval Airships: All The Zeppelins is an expansion for Great War at Sea: Jutland released in 2026. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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    About the game

    During the Great War, the German Navy and Army operated approximately 130 airships. They served in long-range recon, mine-hunting, anti-submarine patrols, and of course as strategic bombers. We have the stories of all of them in our Golden Journal No. 62: Naval Airships (including the Army’s airships). That book includes 88 giant-sized pieces for use in your Great War at Sea games. All The Zeppelins gives you exactly what it says, and more: a downloadable set of 132 giant-sized pieces including every German airship that saw action during the Great War, and many that did not. All of the Zeppelin, Schütte-Lanz, Parseval, and Gross-Basenach airships are here, rated for use in your Great War at Sea games. Your fun is not complete, if you don’t have All The Zeppelins. —description from the publisher

    Questions and answers

    Naval Airships: All The Zeppelins belongs to these categories: Wargame, Number, and Electronic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.