Necromunda: Battles in the Underhive
BGG rating
7.5

Expansion for Necromunda

Necromunda: Battles in the Underhive

1997

Rules assistance for Necromunda: Battles in the Underhive

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 12+
  • Complexity 3.7/5

Rules assistant for Necromunda: Battles in the Underhive

What would you like to know?

Answers come from the official rulebook, with the page to check.

Necromunda: Battles in the Underhive is an expansion for Necromunda released in 1997 30 minutes per game and ages 12 and up. It was designed by Jervis Johnson and Andy Chambers and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

Similar games

About the game

'From the back of the book' Battles in the Underhive is a compilation of some of the most sought-after Necromunda articles from the pages of White Dwarf magazine and the Citadel Journal. This book also contains new Event cards and rules for using them, an article about playing the feared Adeptus Arbites, and Triple Cross: a brand new scenario by Andy Chambers. Also included is a comprehensive catalogue section, listing all Necromunda models.

Questions and answers

The listed playing time for Necromunda: Battles in the Underhive is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.