Nerves of Steel: Marshal Victor at Kulm

Expansion for La Bataille de Dresde

Nerves of Steel: Marshal Victor at Kulm

2025

Rules assistance for Nerves of Steel: Marshal Victor at Kulm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Nerves of Steel: Marshal Victor at Kulm

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    Answers come from the official rulebook, with the page to check.

    Nerves of Steel: Marshal Victor at Kulm is an expansion for La Bataille de Dresde released in 2025. It was designed by Ed Wimble and its main mechanics are Hexagon Grid, Line of Sight, and Movement Points.

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    About the game

    An expansion for La Bataille de Kulm and La Bataille de Dresde, linking the two games to ask what might have happened if Napoleon had stuck with his plans that would have had his II Corps involved at Kulm rather than Dresden. —user summary The results of your La Bataille de Dresde game will impact what happens at Kulm. If the French do particularly well at Dresde, there will be fewer Allies hitting Vandamme, especially on the second day. Or, would a serious collapse on the Allied side mean more troops reach Kulm on the first day? (If that were to happen, what kind of shape would they be in?). Or, if the Allies prevail at Dresden, maybe things change at Kulm. It's up to you. We'll provide a sheet of special rules to link Kulm with Dresde, and it will be a "kickstarter exclusive" —description from the publisher

    Questions and answers

    Nerves of Steel: Marshal Victor at Kulm belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Hexagon Grid, Line of Sight, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.