No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
BGG rating
7.6

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

1997

Rules assistance for No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 180 min
  • 12+
  • Complexity 3.7/5

Rules assistant for No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

What would you like to know?

Answers come from the official rulebook, with the page to check.

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 1997 for 2–12 players, 180 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Terry Sofian, and Charlie Spiegel and its main mechanics are Hexagon Grid and Simulation.

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About the game

"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters, printed both sides (for a total of over 400 separate counters). Seven heavily researched scenarios covering Oslo 1940, Operation Sea Lion, British Channel Convoys, the St. Nazaire action, Operation Cerebus (the breakout of the battlecruisers Scharnhorst and Gneisenau through the English Channel), German surface raider sorties, and Tarawa. The counters, by Steve Pancrazio (from Supermarina I), represent 140 ships ranging in size from motor torpedo boats up through battleships, as well as aircraft, shore batteries, shore installations and amphibious assault troops. In order to use No Sailor But a Fool you must own the Standard Rules to Command at Sea and one of the two data annexes that were included in The Rising Sun or Supermarina I boxed games.

Publishers

  • (Web published)
  • Clash of Arms Games
  • Admiralty Trilogy Group

Questions and answers

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.