
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
1997
Rules assistance for No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 1997 for 2–12 players, 180 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Terry Sofian, and Charlie Spiegel and its main mechanics are Hexagon Grid and Simulation.
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters, printed both sides (for a total of over 400 separate counters). Seven heavily researched scenarios covering Oslo 1940, Operation Sea Lion, British Channel Convoys, the St. Nazaire action, Operation Cerebus (the breakout of the battlecruisers Scharnhorst and Gneisenau through the English Channel), German surface raider sorties, and Tarawa. The counters, by Steve Pancrazio (from Supermarina I), represent 140 ships ranging in size from motor torpedo boats up through battleships, as well as aircraft, shore batteries, shore installations and amphibious assault troops. In order to use No Sailor But a Fool you must own the Standard Rules to Command at Sea and one of the two data annexes that were included in The Rising Sun or Supermarina I boxed games.
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II are: Larry Bond, Chris Carlson, Terry Sofian, and Charlie Spiegel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.