
- BGG rank
- BGG #5,384
- BGG rating
- 6.7
Lost Valley: The Yukon Goldrush 1896
- 2–6 players
- 45–60 min
- Complexity 2.9/5
- 2014

Rules assistance for Nord: Jarl Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nord: Jarl Expansion is an expansion for Nord released in 2015 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Roland Goslar and Johannes Goslar and its main mechanics are Modular Board and Network and Route Building.
In Nord, each player leads a tribe. He orders workers and fishermen, performs attacks, unites settlements and provides his fighters with raw materials and food. Nord: Jarl Expansion adds four special Jarls to the game: Ragnar, Eirik, Floki and Thorstein. These Jarls can substitute neutral jarls. They are placed during the setup before the players' jarls onto a central settlement. For each of them exist a small overview tile and a szenario tile with the rules. There are 4 big wooden jarl meeples with different colors which can be substituted with some meeples of your own or by marking the standard neutral jarls. For Ragnar is a big settlement included which can be crafted or substituted by 2 adjacent standard settlements.
Nord: Jarl Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nord: Jarl Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nord: Jarl Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nord: Jarl Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nord: Jarl Expansion belongs to these categories: Territory Building, Medieval, and Civilization. Its main mechanics are Modular Board and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nord: Jarl Expansion are: Roland Goslar and Johannes Goslar. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nord: Jarl Expansion as an expansion for Nord. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nord to use it. Check that your edition of Nord is compatible, as some expansions were revised between editions.