
- BGG rank
- BGG #739
- BGG rating
- 8.1
Triumph & Tragedy: European Balance of Power 1936-1945
- 2–3 players
- 240–360 min
- Complexity 3.4/5
- 2015

Rules assistance for Nothing Personal: Power & Influence
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nothing Personal: Power & Influence is an expansion for Nothing Personal released in 2015 for 3–5 players, 120 minutes per game, and ages 8 and up. It was designed by Tom Vasel and Stephen Avery and its main mechanics are Dice Rolling, Area Majority / Influence, and Campaign / Battle Card Driven.
Nothing Personal: Power & Influence adds a whole new rogues' gallery of respectable members of society to enhance your game! Whether you're on the hunt for new gamblers or thugs, you can be sure that Power & Influence will make your Nothing Personal experience that little bit more backstabby...
Nothing Personal: Power & Influence supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nothing Personal: Power & Influence is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nothing Personal: Power & Influence for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nothing Personal: Power & Influence has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nothing Personal: Power & Influence belongs to these categories: Negotiation, Mafia, and Expansion for Base-game. Its main mechanics are Dice Rolling, Area Majority / Influence, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nothing Personal: Power & Influence are: Tom Vasel and Stephen Avery. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nothing Personal: Power & Influence as an expansion for Nothing Personal. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nothing Personal to use it. Check that your edition of Nothing Personal is compatible, as some expansions were revised between editions.