Nuclear War Booster Packs
BGG rating
6.7

Expansion for Nuclear Escalation

Nuclear War Booster Packs

1994

Rules assistance for Nuclear War Booster Packs

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Nuclear War Booster Packs

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nuclear War Booster Packs is an expansion for Nuclear Escalation released in 1994 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Rick Loomis and its main mechanics are Hand Management and Take That.

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About the game

This 47-card expansion for Nuclear War is packaged in 8-card booster packs. The cards appear different numbers of times on the press sheet, giving different levels of "rarity", and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of purchase cards can be sent in for a free Supergerm T-shirt). The new cards are mostly Secrets (20) and Specials (19), with three new sizes of Propaganda, four new sizes of Warhead, and one new Delivery System. To incorporate this expansion into an existing Nuclear War/Escalation/Proliferation deck while preserving the existing balance of card types and strengths requires using a bunch of the new Propaganda and Warhead cards; to preserve the proportion of delivery systems, you either have to use a lot of the Delta Clipper or scavenge some extra "regular" delivery systems (perhaps a use for the ads/jokers from Nuclear War, or some of the blanks available from Flying Buffalo). A full set of the Booster cards is included in Nuclear Destruction. Though that set of cards has alternate artwork and text for many of the cards.

Questions and answers

Nuclear War Booster Packs supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.