Objective: Tunis
BGG rank
BGG #29,432
BGG rating
5.1

Objective: Tunis

1991

Rules assistance for Objective: Tunis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 2.9/5

Rules assistant for Objective: Tunis

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Objective: Tunis is a board game released in 1991 for 2 players and 120 minutes per game. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.

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About the game

Objective: Tunis is the sixth game in the "Battles for North Africa" Series. Originally published in Strategy & Tactics issue #140 (February 1991). The game is an Operational level simulation of the World War II battles fought during late 1942 between Axis and Allied forces for control of Tunis. Victory by the Allies would have led to Rommel's army in Libya being trapped and the war in North Africa being shortened. The period covered starts November 11th and ends December 9th 1942. There are two shorter scenarios ("Spearhead" and "Battle for the Ports") and one that covers the whole period. The other games in the series are: Decision At Kasserine: Rommel's Last Chance, O'Connor's Offensive, Hellfire Pass, Rommel at Bay, Patton Goes to War, and Race For Tunis. Game Scale: Turn: 12 hours Hex: 2 miles / 3.2 km Unit: Platoon to Battalion Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

Questions and answers

Objective: Tunis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.