
- BGG rank
- BGG #17,903
- BGG rating
- 7.2
March to Victory: West Front 1914-1916
- 2 players
- 360 min
- Complexity 4.4/5
- 1997

2000
Rules assistance for Over There
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Over There is a board game released in 2000 for 2–4 players, 720 minutes per game, and ages 12 and up. It was designed by A. E. Goodwin and Eric Pierce and its main mechanics are Hexagon Grid and Simulation.
A game of the 1918 campaigns on the Western and Italian Fronts during World War One, using units that are mostly divisions and brigades, with two-week turns, and maps at 16 miles per hex. Optional scenarios extend the war into 1919-1920, and allow Over There to be mated with the game March to Victory: West Front 1914-1916 to play out all of World War One in the West from 1914 to 1920. A second game on the campaigns in Africa in World War One, with units that are mostly brigades and regiments, with one-month turns, and maps at 64 miles per hex. A third game on a hypothetical 2nd Mexican-American War following the historical American 1916 expedition into Mexico in pursuit of guerrilla leader Pancho Villa. Playing time is over 8 hours. Number of Players is 2 or more. 3,640 counters Ten 15"x11" map sections 410 pages of Order of Battle info covering 1914-1919.
Over There supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Over There is 720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Over There for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Over There has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Over There belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Over There are: A. E. Goodwin and Eric Pierce. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Over There as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.