
- BGG rank
- BGG #2,432
- BGG rating
- 7.6
A Victory Lost: Crisis in Ukraine 1942-1943
- 2 players
- 360 min
- Complexity 2.6/5
- 2006

Expansion for The Killing Ground: Campaign for Normandy, July-August 1944
2007
Rules assistance for Overlord: D-Day and the Beachhead Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Overlord: D-Day and the Beachhead Battles is an expansion for The Killing Ground: Campaign for Normandy, July-August 1944 released in 2007 for 2–4 players, 240–2160 minutes per game, and ages 16 and up. It was designed by Mark Hinkle and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
OVERLORD: D-Day and the Beachhead Battles is an expansion module for The Killing Ground: Campaign for Normandy, July-August 1944 that covers the period from June 6, to July 5, 1944. This 30 game-turn module links directly to The Killing Ground with an additional map, playing pieces and rules. It may also be played as a single map, stand alone game. In either case, the original The Killing Ground game is required to use this module. OVERLORD: D-Day and the Beachhead Battles is divided into three stages, each with a different sequence of play. 1. D-Day: June 6, 1944 2. OVERLORD: The Build-up 3. The Killing Ground D-Day: June 6th, 1944 sequence of play is used only on game-turn one. OVERLORD: The Build-up sequence of play starts on turn 2 and ends the Game-turn in which both Allied nationalities have completed their depots. The Killing Ground: Campaign for Normandy, July-August 1944 sequence of play starts the turn after the depots are completed. The rules from the original Killing Ground game are used throughout the Build-up except were noted. The rules for D-Day and OVERLORD are in addition to and supersede the standard Killing Ground rules until the end of the Build-up. The OVERLORD expansion module includes the following: 24 page OVERLORD Rules Booklet D-Day Turn 1 Sequence of Play Booklet 2nd edition Killing Ground Rules Booklet North map section ; 22" x 34" (2 sided) 280 back-printed, die cut counters (1/2 inch) Game Turn Record Track Sequence of Play Card (2 sided) Breakdown Battalion recombination guide German Set-up card D-Day and Build-up Charts and Tables card Combat Manual Pamphlet Guide to Replacement Counters Allied Tracks and Tables Single Map Supplement Card CRT Card Most units are regiments; armor and other assets are battalions. At one day per turn and 2.5 km a hex. (from publisher's page and BGG users)
Overlord: D-Day and the Beachhead Battles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Overlord: D-Day and the Beachhead Battles is 240–2160 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Overlord: D-Day and the Beachhead Battles for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Overlord: D-Day and the Beachhead Battles has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Overlord: D-Day and the Beachhead Battles belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Overlord: D-Day and the Beachhead Battles are: Mark Hinkle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Overlord: D-Day and the Beachhead Battles as an expansion for The Killing Ground: Campaign for Normandy, July-August 1944. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Killing Ground: Campaign for Normandy, July-August 1944 to use it. Check that your edition of The Killing Ground: Campaign for Normandy, July-August 1944 is compatible, as some expansions were revised between editions.