Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945
BGG rank
BGG #9,697
BGG rating
7.3

Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945

1979

Rules assistance for Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–180 min
  • 12+
  • Complexity 3.8/5

For 2 players

Rules assistant for Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945

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Answers come from the official rulebook, with the page to check.

Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945 is a board game released in 1979 for 2–8 players, 60–180 minutes per game, and ages 12 and up. It was designed by James M. Day and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

(from the box:) Panzer is a tactical-level game of ground combat on the Eastern Front in World War II. The strengths and weaknesses of the German and Russian units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The scenarios cover a variety of combat situations that are resolved on the three piece geomorphic mapboard, which also features movable terrain pieces. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, STG IIIs, Hetzers, T-34s, Stalins, SU-100s, SU-152, and much, much more.

Questions and answers

Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.