
- BGG rank
- BGG #3,342
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Rules assistance for Peiper At The Gates: A NUTS! Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Peiper At The Gates: A NUTS! Supplement is an expansion for Nuts! released in 2008 for 1–2 players and ages 12 and up. It was designed by Darby Eckles and its main mechanics are Scenario / Mission / Campaign Game.
Scenario book for Nuts! “I’d never been so damn cold. The snow was flying sideways like, we could hardly see a thing. I’d never seen a Panther before, and hearing it clanking up put the fear into me, right to my toes. They hit us hard and fast, knocked us dead. Fierce, them SS Krauts. Even though they were people just like us, scared all to Hell, they fought like no one else. That was The Bulge to me; freezing cold, Kraut tanks, and horror. Horror all around me. Even when we started winning.” -Conversation with Lee Johnson, 391st Engineers, Ardennes veteran. On December 16th, 1944, three German Panzer Armies hurled themselves at surprised Allied lines in the Ardennes area. This desperate bid to drive to the English Channel for a second time, attempting to recapture the port of Antwerp and forcing the Allies to sue for peace, would be called The Battle of the Bulge. In the end, this massive offensive would fail, costing the Germans the war. But it could have gone differently. PEIPER AT THE GATES is a mini-campaign of branching linked scenarios set during the advance of Kampfgruppe Peiper and the 1st SS Panzer Division towards the Meuse River. Smash through all opposition as the Germans, capturing the bridges at Trios Ponts and driving into the American far-rear. Hold the Panzer advance at Stavelot, stopping them cold with a small rag-tag band of American fighting men. Fight the climatic battle of a lone King Tiger against massed Sherman tanks as Task Force McGeorge attacks the La Gleize Cauldron from the north. Play solo or with friends. Play the Germans. Play the Americans. But just play. The fate of the Western Front is in your hands.
Peiper At The Gates: A NUTS! Supplement supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Peiper At The Gates: A NUTS! Supplement for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Peiper At The Gates: A NUTS! Supplement belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Peiper At The Gates: A NUTS! Supplement are: Darby Eckles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Peiper At The Gates: A NUTS! Supplement as an expansion for Nuts!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nuts! to use it. Check that your edition of Nuts! is compatible, as some expansions were revised between editions.