Phoenix Command: High Tech Weapon Data Supplement
BGG rating
7.0

Expansion for Phoenix Command

Phoenix Command: High Tech Weapon Data Supplement

1987

Rules assistance for Phoenix Command: High Tech Weapon Data Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players

Rules assistant for Phoenix Command: High Tech Weapon Data Supplement

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phoenix Command: High Tech Weapon Data Supplement is an expansion for Phoenix Command released in 1987 for 2–12 players. It was designed by Barry Nakazono and David McKenzie.

Similar games

About the game

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. This supplement to the Phoenix Command Small Arms Combat System sets the scene for High-Tech combat, and contains dozens of weapons suitable for futuristic battles. Included are: - The entire range of battlefield weapons, from Pistols and Assault Rifles to Squad Weapons, Rocket Launchers, and Land Mines. - Caseless Munitions - Sliver, Flechette, and Lase Weapons - High-Tech Armors, from post-modern Flexible Armor to vacuum-rated Combat Suits. Also included are a general discussion of the Seven Worlds setting that may be used as a backdrop for play, and full details on how the various weapons and armors work.

Questions and answers

Phoenix Command: High Tech Weapon Data Supplement supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.