Phoenix Command: World War II Weapon Data Supplement
BGG rating
6.0

Expansion for Phoenix Command

Phoenix Command: World War II Weapon Data Supplement

1988

Rules assistance for Phoenix Command: World War II Weapon Data Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players

Rules assistant for Phoenix Command: World War II Weapon Data Supplement

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phoenix Command: World War II Weapon Data Supplement is an expansion for Phoenix Command released in 1988 for 2–12 players. It was designed by Barry Nakazono and David McKenzie.

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About the game

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. Now the Phoenix Command Small Arms Combat System lets you join the battles of World War II, with more than 80 of the most memorable weapons used during the conflict. All the major powers are represented: France, Germany, Great Britain, Italy, Japan, the Soviet Union, and the United States. Included are:- Pistols, from the Japanese 8mm Taisho 14 to the British Webley Mk6 .455 Revolver - Sub-Machine Guns, from the German MP38/40 Schmeisser to the Allied Sten Mk2 and Mk3, and the famous Thompson "Tommygun" - Bolt Action and Semi-Automatic Rifles, from the U.S. Ml Garand to the German KAR 98K - Machine Guns, from the British Vickers Mkl to the German MG42 7.92mm Mauser - Explosives, from the German Stick Grenade to the U.S. "Pineapple" Grenade Fully illustrated, this supplement allows Phoenix Command players to include World War II and many post-war conflicts in their gaming. -from the back cover

Questions and answers

Phoenix Command: World War II Weapon Data Supplement supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.