
- BGG rank
- BGG #3,331
- BGG rating
- 7.4
Flat Top
- 2 players
- 360 min
- Complexity 4.2/5
- 1977

1980
Rules assistance for Pickett's Charge: A Game of the Battle of Gettysburg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pickett's Charge: A Game of the Battle of Gettysburg is a board game released in 1980 180–1200 minutes per game and ages 12 and up. It was designed by S. Craig Taylor and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
A game of the Battle of Gettysburg. A detailed tactical game of the battle with many of the intricacies of the Civil War including organization, command control, leadership, formation and position, mobility, firepower, ammunition and morale. Historic Order Of Battle included. The rules cover all the key factors of the battle with line, column, prone and dismounted cavalry formations, routing and rally, leader effects, casulties, artilley capture, hidden units, ammunition supply, reserves and the importance of terrain.
The listed playing time for Pickett's Charge: A Game of the Battle of Gettysburg is 180–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pickett's Charge: A Game of the Battle of Gettysburg for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pickett's Charge: A Game of the Battle of Gettysburg has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pickett's Charge: A Game of the Battle of Gettysburg belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pickett's Charge: A Game of the Battle of Gettysburg are: S. Craig Taylor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pickett's Charge: A Game of the Battle of Gettysburg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.