Pickett's Charge: A Game of the Battle of Gettysburg
BGG rank
BGG #17,601
BGG rating
7.2

Pickett's Charge: A Game of the Battle of Gettysburg

1980

Rules assistance for Pickett's Charge: A Game of the Battle of Gettysburg

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–1200 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Pickett's Charge: A Game of the Battle of Gettysburg

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Answers come from the official rulebook, with the page to check.

Pickett's Charge: A Game of the Battle of Gettysburg is a board game released in 1980 180–1200 minutes per game and ages 12 and up. It was designed by S. Craig Taylor and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

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About the game

A game of the Battle of Gettysburg. A detailed tactical game of the battle with many of the intricacies of the Civil War including organization, command control, leadership, formation and position, mobility, firepower, ammunition and morale. Historic Order Of Battle included. The rules cover all the key factors of the battle with line, column, prone and dismounted cavalry formations, routing and rally, leader effects, casulties, artilley capture, hidden units, ammunition supply, reserves and the importance of terrain.

Questions and answers

The listed playing time for Pickett's Charge: A Game of the Battle of Gettysburg is 180–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.