
- BGG rank
- BGG #12,159
- BGG rating
- 8.0
Muskets & Tomahawks: Skirmishes in North America during the 18th century
- 2–4 players
- 45 min
- Complexity 1.8/5
- 2012

Rules assistance for Piquet: Cartouche
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Piquet: Cartouche is an expansion for Piquet: Master Rules for Wargaming released in 1995 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Bob Jones (I) and Mark Dudley and its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game.
Cartouche is an eighteenth century supplement for the Piquet miniatures rules. It covers such conflicts as the Wars of Marlborough, Seven Years War, and the American Revolutionary War. Expands: Piquet: Master Rules for Wargaming
Piquet: Cartouche supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piquet: Cartouche is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piquet: Cartouche for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piquet: Cartouche has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Piquet: Cartouche belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piquet: Cartouche are: Bob Jones (I) and Mark Dudley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piquet: Cartouche as an expansion for Piquet: Master Rules for Wargaming. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Piquet: Master Rules for Wargaming to use it. Check that your edition of Piquet: Master Rules for Wargaming is compatible, as some expansions were revised between editions.