
- BGG rank
- BGG #18,796
- BGG rating
- 7.5
Principles of War: Napoleonic – Wars Between 1792 and 1815
- 2–10 players
- 360 min
- Complexity 3.0/5
- 1996

2001
Rules assistance for Principles of War: 18th Century – Warfare in the Age of Reason
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Principles of War: 18th Century – Warfare in the Age of Reason is a board game released in 2001 for 2 players and ages 12 and up. It was designed by Tom Penn and its main mechanics are Simulation and Action Points.
These are the revised 18th Century Lists and Rules. The rules have army list for these five periods: • Louis XIV 1660 – 1740, • Frederick the Great 1740 –1790, • British Isles 1660 - 1796, • Americas 1760 -1813 • India and the East 1660 - 1805 The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of commanding troops in battle which confronted generals, rather than how many casualties each unit was taking at each stage of the battle. These rules have been designed for large scale conflicts with each unit representing a regiment or brigade.
Principles of War: 18th Century – Warfare in the Age of Reason supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Principles of War: 18th Century – Warfare in the Age of Reason for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Principles of War: 18th Century – Warfare in the Age of Reason has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Principles of War: 18th Century – Warfare in the Age of Reason belongs to these categories: Wargame, Miniatures, and Age of Reason. Its main mechanics are Simulation and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Principles of War: 18th Century – Warfare in the Age of Reason are: Tom Penn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Principles of War: 18th Century – Warfare in the Age of Reason as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.