
- BGG rank
- BGG #8,197
- BGG rating
- 7.0
The Great War in Europe: Deluxe Edition
- 2–4 players
- 600 min
- Complexity 3.6/5
- 2007

Rules assistance for Plan 1919
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Plan 1919 is an expansion for 1918: Storm in the West released in 1992 for 2 players and 120 minutes per game. It was designed by Ted Raicer and its main mechanics are Hexagon Grid and Simulation.
Plan 1919 is a variant for 1918: Storm in the West, which was published in Command Magazine Issue #16. Here we assume no decision was reached during the campaigns of 1918, leaving the Allies with the task of driving the Germans from France and Belgium during the sprimg and summer of 1919. This variant uses the 1918 map and most of the parent game's original counters, along with the new ones (32) provided in this issue. Except as added to or amended in the rules, the standard rules of 1918 apply here unchanged, along with optional rules 16.4, 16.7 and 16.8. (From the introduction)
Plan 1919 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Plan 1919 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Plan 1919 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Plan 1919 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Plan 1919 are: Ted Raicer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Plan 1919 as an expansion for 1918: Storm in the West. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1918: Storm in the West to use it. Check that your edition of 1918: Storm in the West is compatible, as some expansions were revised between editions.