
- BGG rank
- BGG #31,121
- BGG rating
- 4.6
Rolling Pins
- 1–100 players
- 15–30 min
- Complexity 1.2/5
- 2021

2021
Rules assistance for Pocket Pennant Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pocket Pennant Run is a board game released in 2021 for 1–2 players, 30–60 minutes per game, and ages 8 and up. It was designed by Matt McKeever and its main mechanics are Paper-and-Pencil, Simulation, and Solo / Solitaire Game.
Pocket Pennant Run is the only full-fledged baseball simulation that fits in the palm of your hand! Using just a few simple charts and an intuitive multi-point player rating system, teams and players from yesterday and today come to life, performing just like their real-life counterparts. Pocket Pennant Run is simple enough to be learned in minutes, yet steeped in enough strategy and realism to appease even the most experienced tabletop gamers - it’s tabletop baseball like it oughta be!
Pocket Pennant Run supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pocket Pennant Run is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Pennant Run for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Pennant Run belongs to these categories: Card Game, Print & Play, and Sports. Its main mechanics are Paper-and-Pencil, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Pennant Run are: Matt McKeever. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Pennant Run as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.