
- BGG rank
- BGG #22,899
- BGG rating
- 6.3
For Bloody Honor: The Russian Civil War
- 2–4 players
- 120 min
- Complexity 2.0/5
- 2006

2007
Rules assistance for Prairie Aflame!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Prairie Aflame! is a board game released in 2007 for 2 players and ages 12 and up. It was designed by Mark Woloshen and its main mechanics are Hexagon Grid.
Prairie Aflame! The Northwest Rebellion of 1885 This game is an operational treatment of Canada's Northwest Rebellion of 1885. The Metis (half Native and half European) set up a provisional government to try and get recognition of their concerns with the federal government in Ottawa. The federal government orders a detachment of Mounties to confiscate any weapons located at the Metis settlement of Duck Lake. The Mounties were met by a force of Metis and Natives and initially there was just talk. However, during the course of the discussion a gun was discharged and within minutes, the battle was on! The Mounties retreated, having taken 25% casualties - the rebellion was on. To prevent the rebellion from spreading, the government in Ottawa quickly dispatches a military force which would grow to 5,000 troops, most transported by the nearly complete Canadian Pacific Railway. After 4 months and several battles later, the government had successfully suppressed the rebellion - if they had not, and this was their worst fear, the whole Northwest might have erupted in rebellion, keeping the government busy for years. The basic military unit in the game is the battalion. All the battalions that participated in the campaign are represented, as are the various Northwest Mounted Police detachments, local militias, artillery, and Gatling guns. They are faced by the Metis, the Woods Cree, and the Plains Cree. Units can remain together as battalions, or they can break down. Morale is better as a battalion, while mobility is better as a breakdown unit. Each strength point represents 50 men. The main rebel and government leaders are represented and they have an important effect on the game. The map shows the area of the Prairies in Canada from Edmonton and Calgary in the west to QuíAppelle in the east. Map scale is 11 miles to the hex, and each turn represents one week. The map is 22 x 34. There is also a 24 page rulebook, and a number of charts, tables, and organizational sheets as well. Game scale Unit sizes: Battalion 1 Strength Point = 50 men Each hex equals 11 Miles across. Each game turn represents one week.
Prairie Aflame! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Prairie Aflame! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prairie Aflame! has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prairie Aflame! belongs to these categories: Wargame, Post-Napoleonic, and American Indian Wars. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prairie Aflame! are: Mark Woloshen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prairie Aflame! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.