Principles of War: 18th Century – Warfare in the Age of Reason
BGG rank
BGG #16,683
BGG rating
8.0

Principles of War: 18th Century – Warfare in the Age of Reason

2001

Rules assistance for Principles of War: 18th Century – Warfare in the Age of Reason

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 2.0/5

Rules assistant for Principles of War: 18th Century – Warfare in the Age of Reason

For 2 players

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Answers come from the official rulebook, with the page to check.

Principles of War: 18th Century – Warfare in the Age of Reason is a board game released in 2001 for 2 players and ages 12 and up. It was designed by Tom Penn and its main mechanics are Simulation and Action Points.

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About the game

These are the revised 18th Century Lists and Rules. The rules have army list for these five periods: • Louis XIV 1660 – 1740, • Frederick the Great 1740 –1790, • British Isles 1660 - 1796, • Americas 1760 -1813 • India and the East 1660 - 1805 The rules have a simple mechanism emphasizing officers' command and control. This is to represent the problems of commanding troops in battle which confronted generals, rather than how many casualties each unit was taking at each stage of the battle. These rules have been designed for large scale conflicts with each unit representing a regiment or brigade.

Questions and answers

Principles of War: 18th Century – Warfare in the Age of Reason supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.