
- BGG rank
- BGG #2,293
- BGG rating
- 7.3
The Russian Campaign
- 2 players
- 360 min
- Complexity 2.9/5
- 1974

2011
Rules assistance for Proud Monster Deluxe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Proud Monster Deluxe is a board game released in 2011 for 2–6 players, 1,500 minutes per game, and ages 14 and up. It was designed by Ty Bomba and Don Johnson and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Proud Monster Deluxe is a Major Revision of Command's Proud Monster and Death and Destruction. Proud Monster Deluxe is a simulation of the Russo-German War beginning with the launch of Operation Barbarossa in June of 1941, and ending in April of 1944. It is a two-player (or multi-player) strategic / operational wargame of low-to-medium complexity. Units in Proud Monster Deluxe are typically divisions with some corps, brigades and regiments also included. Hexes are 20 miles (about 33 kilometers) across, and each turn represents about a 2 week period. Game system In addition to updated graphics, the major changes are Reserves and Reserve Movement phases to simulate the potential for encirclement or defensive reaction. Soviet first winter offensive rules allow the Soviets to retake parts of Russia in early 1942 as happened in history. Both sides now have offensive supply markers to show historical offensive potential and limitations. Innovative weather chits allow for weather variation without extreme weather swings biasing the game. AFV units become even more important due to AFV combat shift. Close Combat option allows for use of an alternate loss procedure and attacker advance to form a jointly-occupied hex, for example, to simulate Stalingrad's gradual fall to the Axis. The ability to fully exploit holes created by mobile assaults is limited to reserves. The Axis forces degrade in capability over time while the Soviet forces upgrade in capability. The Axis super heavy artillery Thor and Odin, Heavy Gustav and Dora can fire before combat resolution. Besides the 1941 Free setups, 1941 historical setups are provided for both sides as well as a 1942 scenario. Seasonal offensive rules allow for special turns when special things can happen. The 2 sides show a greater disparity in capability, the Axis can do things the Soviets cannot do and vice versa. Things that work when playing the Axis may not work when playing the Soviets and vice versa. Game components Game components have all been improved over the originals. All graphics have been completely updated and upgraded. Counters are 9/16" and map hexes have ample space to avoid players from knocking over those stacks of counters when the fighting starts to tighten up. The four (4) maps impress upon the players the enormous expanse of the Soviet Union and the challenge for both sides to defend and overcome it. Rules are consolidated from the two original sources into one comprehensive set, with all known errata folded in, and a number of important rule changes to improve game balance and playability. In addition, the development of a definitive set of player aids will keep players playing the game instead of hunting down items in the rules. 4 maps - each map is 22"x34" with overlap 10 full sheets of 9/16" counters (2052 counters), printed both sides: 1 rules book 12 Full color player aid charts and tables cards printed both sides on cardstock 2 Sequence of Play/Combat Result Table 2 Unit description Chart/Combat Summary Axis setup charts: 1941 Free/1941 Historical/1942 (double page) Soviet setup charts: 1941 Free/1941 Historical/1942 (double page) Axis Turn record Track (double page) Soviet Turn record Track (double page) Axis Combat Boxes Soviet Combat Boxes Axis Reserve Boxes Soviet Reserve Boxes 2 6 sided dice 1 full color box and lid (from Compass Games website and user's description)
Proud Monster Deluxe supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Proud Monster Deluxe is 1,500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Proud Monster Deluxe for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Proud Monster Deluxe has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Proud Monster Deluxe belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Proud Monster Deluxe are: Ty Bomba and Don Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Proud Monster Deluxe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.