
- BGG rank
- BGG #15,214
- BGG rating
- 6.6
Shadows Upon Lassadar
- 1 player
- 30 min
- Complexity 2.3/5
- 2011

Rules assistance for Pulp Invasion X2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pulp Invasion X2 is an expansion for Pulp Invasion released in 2021 for 1–2 players, 20–30 minutes per game, and ages 12 and up. It was designed by Todd Sanders and its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game.
Sending down landing teams aids in your search for the Super Weapons to prevent the Cosmic Hegemony from their nefarious plans. Beware though of 3 new Vassal aliens who have joined the Hegemony to rule the galaxy. The Pulp Invasion X2 expansion adds new exploration cards, new captains, a new crew die, and a helpful landing team. For this expansion there are 2 new Captain cards that use the new Landing Crew die, 3 new Alien Vassals that affect game play while in the various Hegemony sectors. 2 new Planets to explore and 2 additional Super Weapons with new actions. Additionally there are 8 new exploration cards, which change game replay-ability since you only deal a subset during the game. Most have beneficial actions and allow for greater player strategy.
Pulp Invasion X2 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pulp Invasion X2 is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pulp Invasion X2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pulp Invasion X2 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pulp Invasion X2 belongs to these categories: Card Game, Dice, and Exploration. Its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pulp Invasion X2 are: Todd Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pulp Invasion X2 as an expansion for Pulp Invasion. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pulp Invasion to use it. Check that your edition of Pulp Invasion is compatible, as some expansions were revised between editions.