Pulp Invasion X2
BGG rating
7.1

Expansion for Pulp Invasion

Pulp Invasion X2

2021

Rules assistance for Pulp Invasion X2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 20–30 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Pulp Invasion X2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pulp Invasion X2 is an expansion for Pulp Invasion released in 2021 for 1–2 players, 20–30 minutes per game, and ages 12 and up. It was designed by Todd Sanders and its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game.

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About the game

Sending down landing teams aids in your search for the Super Weapons to prevent the Cosmic Hegemony from their nefarious plans. Beware though of 3 new Vassal aliens who have joined the Hegemony to rule the galaxy. The Pulp Invasion X2 expansion adds new exploration cards, new captains, a new crew die, and a helpful landing team. For this expansion there are 2 new Captain cards that use the new Landing Crew die, 3 new Alien Vassals that affect game play while in the various Hegemony sectors. 2 new Planets to explore and 2 additional Super Weapons with new actions. Additionally there are 8 new exploration cards, which change game replay-ability since you only deal a subset during the game. Most have beneficial actions and allow for greater player strategy.

Questions and answers

Pulp Invasion X2 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.