
- BGG rank
- BGG #11,748
- BGG rating
- 7.0
Volleyball High
- 2–4 players
- 15–25 min
- Complexity 2.4/5
- 2019

2017
Rules assistance for Queen of the Hill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Queen of the Hill is a board game released in 2017 for 2–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Dominic Michael Huang and its main mechanics are Hand Management and Push Your Luck.
The extremely addicting and fun thing about games that push your luck is that one moment where you tell yourself this is the last card you will be taking... then you survive and you change your mind that you will be drawing just one more... and you still survive! And you promise that this next one would really be your last - and you survive yet again! Nothing beats that moment of suspense as you push your luck to the extreme, only to be rewarded by glorious victory for your bravery. In the light and casual game Queen of the Hill, players are queens vying for control of a celestial hill. Taking turns, they attempt to Gather, Form and Keep the strongest female warriors from different worlds and eras to join their army. However, this is a very dangerous act, and they cannot always control what they Gather. At the end of every round, players compare their total warrior scores Formed and the highest score wrests control of the hill. Control the hill twice and a player wins the game! Watch out though, the Dark One (also the only male in the game) might accidentally be Gathered and he will prey upon all the ladies. If you push your luck too hard, you might end up drawing him, and he will clear all your points and force you to end your gathering phase. How lucky are you feeling today? How far do you dare to push your luck? The more you push your luck without drawing the Dark One, the more likely the next opponent will attract him. And the more you push your luck, the more your foes are forced to push theirs if they are to beat you! The pressure is ON! In this game when a female warrior is Gathered (drawn from the deck), a player has the option of Forming her into the current fighting group for that round and her Battle Points will be counted for the player's total score in that same round, or the player can choose to Keep her in his hand instead. If he Keeps her in his hand, she will not contribute any Battle Points to the player's score this round and be set aside for now. She does not go into the player's hand immediately. Only after the current round ends will all such Kept cards go to their players' hands, where they can now be played at critical moments to turn the tide against other players. An interesting thing to note is that Gathering is secretive. Other players will never know the actual total score of a player in a round (unless the Dark One wipes them out), but they will know the amount of cards drawn by the player so they can make a rough guess.
Queen of the Hill supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Queen of the Hill is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Queen of the Hill for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Queen of the Hill has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Queen of the Hill belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Hand Management and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Queen of the Hill are: Dominic Michael Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Queen of the Hill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.