Quest: Awakening of Melior
BGG rank
BGG #21,805
BGG rating
6.4

Quest: Awakening of Melior

2017

Rules assistance for Quest: Awakening of Melior

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15–45 min
  • 14+
  • Complexity 2.0/5

For 1 player

Rules assistant for Quest: Awakening of Melior

What would you like to know?

Answers come from the official rulebook, with the page to check.

Quest: Awakening of Melior is a board game released in 2017 for 1 player, 15–45 minutes per game, and ages 14 and up. It was designed by Andrew Wilson (II) and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.

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About the game

Choose your Character, and endure the Event deck as you face the Encounters of Glowmount, Meltwood, and the Shadow Caves and overcome them with your skills of Combat, Survival, and Intellect. Find a Quest, complete it, and win the game! Each turn, draw an Event card that will modify the current Encounter or the game going forward, and then enter an Encounter card to face it. Roll five six-sided dice, lock the results into beneficial combos and enemy combos, and then reroll unlocked dice as much as you like—risking the enemy combos the whole time. Quest: Awakening of Melior is a single-player expandable card game in which you play as one of a few characters who has been changed by the strange, new magic of Melior. For as long as anyone remembers, Melior has been a mundane, magicless medieval world, but crystals have been falling from the sky, and a year ago, a pale moon appeared, alighting the crystals and the world with rippling magical energy. Face encounters in the Meltwood Forest—once a normal patch of woods now reshaped by a melting rain that fused animals, plants, people, and everything it dripped on—Glowmount—a massive crystal that fell from the sky and was carved into a castle by dwarves and then taken over by humans, now glowing with the new magic and twisting its denizens into crazy, crystalline beings—and the Shadow Caves—a sinewy series of passages shaped by memory and imagination, dark with the fears of the world but strangely accommodating and cathartic.

Questions and answers

Quest: Awakening of Melior supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.