
- BGG rank
- BGG #9,404
- BGG rating
- 7.0
COGZ
- 2–6 players
- 30 min
- Complexity 2.0/5
- 2015

2007
Rules assistance for Quinamid
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quinamid is a board game released in 2007 for 2 players, 10 minutes per game, and ages 8 and up. It was designed by Antony Brown and its main mechanics are Memory and Pattern Building.
An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name ‘Quinamid’. The rules are simple, with any one of 3 options available to the player : a) Place a counter in a vacant space b) Rotate a board (including those boards ‘above’ it) through 90 degrees c) Move a board (including those boards ‘above’ it) one ‘position’ in any orthogonal direction. An important rule is that the subsequent player may neither move NOR rotate a board which was moved or rotated by the preceding player. Players take it in turns to make their move until one of them reveals a line of 5 counters, this being in a vertical, horizontal or diagonal direction. As players use option c) above they will ‘cover’ boards below, thereby hiding the contents. It follows therefore that there is a bit of memory required to recall what was under the various boards if you are to use it to your advantage. A game is often completed in 2 or 3 minutes so replay value is high. It is often better to play a ‘best of 5’ series to employ different strategies, so that would take around 15 minutes. The game should appeal to players aged 8-80. It could be played whilst waiting for a meal to be prepared or as a post-prandial diversion with other players spectating and giving out ‘advice’ ! Easy until they themselves have a go !! Components are sturdy, with the counters and boards being made of good quality wood, and the package comes in a nice wooden presentation box of dimensions 7” x 7”, making it portable and suitable to be played on the train, the beach or at picnics. Online Play Boardspace.net (real time or turn based, AI option) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android
Quinamid supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quinamid is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quinamid for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quinamid has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quinamid belongs to these categories: Abstract Strategy and Memory. Its main mechanics are Memory and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quinamid are: Antony Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quinamid as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.