
- BGG rank
- BGG #19,576
- BGG rating
- 6.6
Rebels & Redcoats: Volume II
- 1–2 players
- 90 min
- Complexity 2.0/5
- 1995

1995
Rules assistance for Rebels & Redcoats: Volume I
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Rebels & Redcoats: Volume I is a board game released in 1995 for 2 players and 90 minutes per game. It was designed by Christopher Cummins and its main mechanics are Dice Rolling and Hexagon Grid.
American Revolutionary battles of Bunker Hill, Brandywine, Germantown and Monmouth. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique conditions of each battle. Units are generally regiments rated for combat strength, morale and march capabilities. Scenarios: Bunker Hill, 17 June 1775 Brandywine, 11 September 1777 Germantown, 4 October 1777 Monmouth, 28 June 1778 Components: 440 counters (2) 22" x 34" mapsheets 2 player aid cards 16-page rule book 1 10-sided die (from publisher's website)
Rebels & Redcoats: Volume I supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rebels & Redcoats: Volume I is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Rebels & Redcoats: Volume I has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rebels & Redcoats: Volume I belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rebels & Redcoats: Volume I are: Christopher Cummins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rebels & Redcoats: Volume I as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.