Rebels & Redcoats: Volume I
BGG rank
BGG #18,325
BGG rating
6.5

Rebels & Redcoats: Volume I

1995

Rules assistance for Rebels & Redcoats: Volume I

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • Complexity 2.1/5

Rules assistant for Rebels & Redcoats: Volume I

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rebels & Redcoats: Volume I is a board game released in 1995 for 2 players and 90 minutes per game. It was designed by Christopher Cummins and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

American Revolutionary battles of Bunker Hill, Brandywine, Germantown and Monmouth. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique conditions of each battle. Units are generally regiments rated for combat strength, morale and march capabilities. Scenarios: Bunker Hill, 17 June 1775 Brandywine, 11 September 1777 Germantown, 4 October 1777 Monmouth, 28 June 1778 Components: 440 counters (2) 22" x 34" mapsheets 2 player aid cards 16-page rule book 1 10-sided die (from publisher's website)

Publishers

  • Decision Games (I)
  • Overlord Games

Questions and answers

Rebels & Redcoats: Volume I supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.