Red Sky Morning
BGG rank
BGG #19,506
BGG rating
6.6

Red Sky Morning

1991

Rules assistance for Red Sky Morning

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Red Sky Morning

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Red Sky Morning is a board game released in 1991 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by David Bowers and its main mechanics are Area Movement.

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About the game

A hypothetical conflict. The game is subtitled "...the second Japanese-American War 1997-1998". One player controls the U.S. Pacific Fleet; the other player controls the Japanese Maritime defense force. The U.S. player is attempting to force Japan into surrender by blockading the Japanese home islands. The Japanese player must keep the flow of trade open, while trying to disrupt the North American economy. The game is played in a number of set turns. Each turn has three Phases: "Economics & Politics" (where players spend resource points to perform raids, upgrade units, perform Electronic Warfare, and apply political pressure), "Action and Reaction" (where all naval, air and land movement and combat are carried out), and "Administration" (where random events take effect and victory is determined). Points are gained for destroying enemy aircraft, sinking enemy ships, and for successful raids. The first player to attain 120 points is the winner. Developer: Ty Bomba.

Mechanics

Designers

Publishers

  • XTR Corp

Questions and answers

Red Sky Morning supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.