Hearts and Minds: Vietnam 1965-1975
BGG rank
BGG #5,007
BGG rating
7.4

Hearts and Minds: Vietnam 1965-1975

2010

Rules assistance for Hearts and Minds: Vietnam 1965-1975

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–600 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for Hearts and Minds: Vietnam 1965-1975

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hearts and Minds: Vietnam 1965-1975 is a board game released in 2010 for 2 players, 60–600 minutes per game, and ages 12 and up. It was designed by John Poniske and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

"Hearts and Minds: Vietnam 1965-1975" is a card-driven wargame covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers? Hearts and Minds contains 80 cards, counters to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn markers, withdrawal markers, reduced movement markers as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, Naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.

Questions and answers

Hearts and Minds: Vietnam 1965-1975 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.