
- BGG rank
- BGG #4,659
- BGG rating
- 8.0
Hearts and Minds: Vietnam 1965-1975 (Third Edition)
- 1–2 players
- 45–360 min
- Complexity 3.0/5
- 2019

2010
Rules assistance for Hearts and Minds: Vietnam 1965-1975
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hearts and Minds: Vietnam 1965-1975 is a board game released in 2010 for 2 players, 60–600 minutes per game, and ages 12 and up. It was designed by John Poniske and its main mechanics are Area Movement, Dice Rolling, and Simulation.
"Hearts and Minds: Vietnam 1965-1975" is a card-driven wargame covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers? Hearts and Minds contains 80 cards, counters to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn markers, withdrawal markers, reduced movement markers as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, Naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.
Hearts and Minds: Vietnam 1965-1975 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hearts and Minds: Vietnam 1965-1975 is 60–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hearts and Minds: Vietnam 1965-1975 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hearts and Minds: Vietnam 1965-1975 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hearts and Minds: Vietnam 1965-1975 belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hearts and Minds: Vietnam 1965-1975 are: John Poniske. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hearts and Minds: Vietnam 1965-1975 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.