Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios

2022

Rules assistance for Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12+

Rules assistant for Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios

What would you like to know?

Answers come from the official rulebook, with the page to check.

Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2022 for 2–6 players and ages 12 and up. It was designed by Charles S. Grant (II) and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

Use this campaign booklet as a basis for any series of SYW games. Indeed, the scenarios can be used for any period to the end of the Horse and Musket period. Includes details of the Saxon army plus the usual sumptuous photos of the games and some unusual vignettes. —description from the publisher

Questions and answers

Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.