
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
2022
Rules assistance for Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2022 for 2–6 players and ages 12 and up. It was designed by Charles S. Grant (II) and its main mechanics are Scenario / Mission / Campaign Game.
Use this campaign booklet as a basis for any series of SYW games. Indeed, the scenarios can be used for any period to the end of the Horse and Musket period. Includes details of the Saxon army plus the usual sumptuous photos of the games and some unusual vignettes. —description from the publisher
Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios are: Charles S. Grant (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Refighting History: Volume 10 – Saxon Army at Pirna 1756: A Series of What-If Scenarios as an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 to use it. Check that your edition of Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is compatible, as some expansions were revised between editions.